MAGIC- Information Commons for Manga, Anime and video Games

A workshop at the 21th International Conference for Asian Digital Libraries (ICADL 2019)

TTDI Library, Kuala Lumpur, Malaysia

9:30 - 12:15, Mon. November 4, 2019

Popular culture is growing as an important genre for libraries and museums. Manga, anime and video game are the core types of popular culture in Asia as well as other parts of the world. They, which are called “MAG” in this workshop, are not separated but close related to share their contents, narratives and users. This concept is well known as “media mix” in Japan, “media franchise” in US and Europa and ACG (Anime, Comic and Game) in China.

Especially with the networked information environment, popular culture is becoming a crucial subject domain for creating and sharing resources. There are wide range of stakeholders who contribute to creating, distributing and using MAG contents. Those stakeholders have different perspectives on the contents and their related resources. Sharing information and knowledge about those popular culture contents and resources is crucial because they have been poorly handled by scholarly and library information communities.

This workshop is proposed to discuss issues for creating and sharing information about MAG contents and resources. A primary topic to be discussed in this workshop is metadata for MAG. Metadata covers broad range of information – from descriptions about a content to a vocabulary to organize MAG resources, and from metadata creation to search and access.


  • Requirements and model design for MAG metadata
  • Creation and maintenance of controlled vocabularies for MAG
  • Adoption of related metadata standard to MAG (FRBR, BIBFRAME, CIDOC-CRM, etc..)
  • Tools to manage huge dataset of MAG metadata
  • Sharing and aggregation of MAG metadata from institutional and user-generated datasets

Presentation & Discussion

1. Input Presentation

  • Magnus Pfeffer "Japanese Visual Media Graph – Project Introduction" [Slide]
  • Kazufumi Fukuda “Requirements for Describing Various Pop Culture Resources” [Slide]
  • Tetsuya Mihara “Designing the Metadata Model for the Aggregation of MAG Metadata” [Slide]

2. Discussion

CALL for Participation

Organizers encourage attendances and additional presentations by anybody who is interested in this area. MAG is chosen as the main area for discussion, but other forms of popular culture can be proposed too.

Those participant who want present at the workshop, please send a position paper(abstract) to Tetsuya Mihara(mihara <at> The position paper should be 1 page or less.


Kuala Lumpur Library, Malaysia

Taman Tun Dr Ismail (TTDI) Branch, TTDI Community Centre, Lot 31204 Jalan Athinahapan (Taman Tun Dr Ismail), 60000 Kuala Lumpur


Tetsuya Mihara (University of Tsukuba) mihara <at>


  • Tetsuya Mihara (University of Tsukuba, Japan)
  • Kazufumi Fukuda (Ritsumeikan University, Japan)
  • Magnus Pfeffer (Stuttgart Media University, Germany)